The project will bring together 120 independent adult educators from Slovenia and Germany and equip them with advanced teaching approaches based on artificial intelligence (AI). Special emphasis will be placed on the ethical, inclusive, and responsible use of AI, in line with the UNESCO Competency Framework for Artificial Intelligence and the EU AI Act.
The project will address the gap in AI knowledge among adult educators. Through structured training, mentoring, and digital resources, BAGAL will help educators understand how to use AI to create, adapt, and improve the learning process in a way that promotes creativity, equality, and responsibility.
Planned project activities:
The project will deliver the following results:
The BAGAL project is co-funded by the European Union under the Erasmus+ program, in the field of adult education. The content of this publication reflects the views only of the authors, and the European Commission cannot be held responsible for any use which may be made of the information contained therein.
Innovators’ AI LaunchPad was a cross-border project designed to support start-ups and young entrepreneurs from Austria and Slovenia who want to use artificial intelligence to accelerate sustainable innovation and business growth. The project’s vision was simple yet ambitious: to transform artificial intelligence from a buzzword into a real tool for entrepreneurial power.
Between March 2024 and May 2025, the project brought together more than 50 ambitious entrepreneurs who, with the help of advanced AI methods, practical workshops, and the support of the international community, upgraded their business models and developed solutions with a high social and environmental impact.
As part of the project, partners Hafelekar Unternehmensberatung (Austria) and We4YOU (Slovenia) carried out several key activities:
The results of the project include +50 entrepreneurs equipped with practical knowledge for the responsible use of artificial intelligence, a proven methodology, and 8 AI assistants for business model innovation, as well as freely accessible resources on sustainable entrepreneurship and AI.
The Innovators’ AI LaunchPad project was co-funded by the European Union under the Erasmus+ program. The content of this publication reflects the views of the authors only, and the European Commission is not responsible for any use that may be made of the information it contains. mentorship, educational modules, and interactive chatbots for green business model development.
MAXP Digital Careers was an international project that built on the results of the JuniorMBA project. The results of the project are aimed at young people between the ages of 16 and 23 who are interested in digital careers. Due to the rapid development of new career opportunities, there is often a lack of adequate support in choosing a career. The project filled this gap by developing a modern program that combined learning through play, community networking, and real-world challenges.
The project resulted in the MAXP DC program with five key modules on digital careers, the Challenger mobile app, and a set of practical tools for youth workers. The program was translated into five languages and tested in all participating countries. In addition, the project connected young people, experts, and employers through virtual job fairs and live discussions, giving young people direct access to the digital job market.
The project involved 2,000 young people from four countries, 32 youth workers – multipliers – and more than 300 experts in the field of digital professions. The result of the project was an interactive learning and career platform that helped young people develop digital skills and confidently enter the world of digital careers.
The MAXP Digital Careers project was co-funded by the European Union under the Erasmus+ program. The content of this publication reflects the views of the authors only, and the European Commission is not responsible for any use that may be made of the information it contains.
Junior MBA was an international project aimed at young people between the ages of 16 and 21 who want to develop an entrepreneurial mindset, strengthen their creativity, and take an active role in shaping a sustainable future. The project was created in response to the challenges facing today’s youth due to the social and economic consequences of the COVID-19 pandemic, as well as the lack of entrepreneurial education in national school systems.
The main objective of the project was to develop a comprehensive Junior MBA curriculum that introduced young people to entrepreneurship, innovation, responsibility, and critical thinking in a modern, experiential, and collaborative way. The program was based on real social, environmental, economic, and business challenges, with a special focus on the inclusion of vulnerable groups of young people, including the Roma community.
The project brought together four partner organizations from the Czech Republic, Slovakia, Slovenia, and Romania, which jointly developed:
Over two years, 2,000 young people and 60 youth workers were involved in the project, testing the program and providing feedback for its improvement. The project made a significant contribution to developing entrepreneurial spirit among young people, greater inclusion of vulnerable groups, and better alignment of education with the actual needs of the labor market.
The Junior MBA project was co-funded by the European Union under the Erasmus+ program. The content of this publication reflects the views of the authors only, and the European Commission is not responsible for any use that may be made of the information it contains.
The project resulted in the MAXP DC program with five key digital career modules, the Challenger mobile app, and a set of practical tools for youth workers. The program has been translated into five languages and tested in all participating countries. In addition, the project connected young people, experts, and employers through virtual job fairs and live interviews, enabling young people to have direct contact with the digital job market.
The project involved 2,000 young people from four countries, 32 youth workers – multipliers – and more than 300 experts in the field of digital professions. The result of the project was an interactive learning and career platform that helped young people develop digital skills and confidently enter the world of digital careers.
The MAXP Digital Careers project was co-funded by the European Union under the Erasmus+ program. The content of this publication reflects the views of the authors only, and the European Commission is not responsible for any use that may be made of the information it contains.
Social Innovation Academy 2.0 was an upgrade of the successful Erasmus+ SOCIA project (see below), which developed and tested the first European online program dedicated exclusively to social innovation. The Social Innovation Academy 2.0 project was designed with the ambition to take the Academy concept to a higher level in terms of content, implementation, and reach, and to establish it as a reference point for social innovation education in Europe.
Social innovation refers to any innovation that is social in its objectives or means—in simple terms, innovative solutions that respond to pressing social challenges such as climate change, social exclusion, mobility, or health. Although the importance of social innovation is rapidly spreading around the world, the SOCIA project analysis showed that vocational education and training (VET) provision in this area was still limited and fragmented. Academy 2.0 wanted to change that.
The results of the project speak for themselves:
Academy 2.0 has gone beyond Europe and become a global project—the website has been visited by more than 178,000 new users from 216 countries, with India, the US, the Philippines, the UK, and Australia leading the way.
Today, the Academy community includes more than 2,700 newsletter subscribers, 1,340 LinkedIn group members, and more than 8,600 followers on social media, where 476 posts have been published with more than 5,000 responses.
The Social Innovation Academy 2.0 project was co-funded by the European Union under the Erasmus+ program. The content of this publication reflects the views only of the authors, and the European Commission is not responsible for any use that may be made of the information contained therein.
Social Innovation Academy was an international project aimed at developing the first European online academy for social innovation, which enabled civil society experts to acquire practical knowledge about what social innovation is, why it is important, and how to implement it effectively in practice.
The project brought together five experienced partners from Luxembourg, Greece, Poland, Slovenia, and Spain, who jointly developed the concept of the Social Innovation Academy – an online vocational education and training (VET) program aimed primarily at leaders of non-governmental organizations, representatives of innovation hubs, incubators, laboratories, and young social entrepreneurs who want to create solutions to the most pressing social challenges of our time.
Key project results:
During the project, approximately 1,500 participants were involved in the activities, and more than 10,000 users were expected in the five years following the launch of the Academy. The project delivered the first research-supported curriculum for social innovation in Europe and laid the foundations for systematic and accessible training for future social innovators.
